Walkers

It's somewhat common for any young man or woman on New Horizon to leave home and seek their fortunes on their own in many regions, but it's almost a 50/50 chance whether young folks will settle down or move on in this region. Young men and women in The Walk of Man who decide to travel the region to seek their fortune are often called 'Walkers'.

Walkers are typically age 16-24 in humans, and age 8-20 in Wafans. The most common motivating factor that drives them to get out and explore their homeland in the immensely isolated nature of many of the smaller towns, which drives the young folks to seek new stimulus through adventure and exploration.

While as often as not parents are dismayed, maybe even horrified when they discover their son or daughter is a Walker, It's a commonly honored tradition for the parents to gift them with a method of self protection, and a modest secured line of Geodites (Geodite Credits) so they can last long enough to find their fortune. Wealthy families also provide their children with a personal transportation.

A Walkers first weapon can vary, many families have traditions of swordsmanship or gunplay, and either weapon is a very common gift to a young Walker. It's not altogether uncommon for a parent to hand off their own weapon from their walking days to a son or daughter, for luck.

Vehicles for a Walker are usually very rustic, often one seated deuterium driven motorcycles, or small two man four wheel drive vehicles with a storage hatch in the back. Most are little more than basic frames and often second or third hand at best. But a walker who comes from a wealthier family will often drive something slightly sportier.

Walkers often begin their career as freelance couriers, taking small contracts to move packages from place to place until some location or another catches their fancy enough to slow them down for awhile and sink their teeth into meatier jobs.

Walkers with a chip on their shoulder will often start their careers with bounty hunting, seeking the scum of the region for much juicier pay. Walkers hiring out as security or hired guns for mercantile convoys are also not unheard of.

Furthermore, some Walkers turn to banditry, and often end up finding themselves the target of younger, surlier Walkers out to make a name for themselves.