Wafans

Waveform Androids, colloquially known as Wafans, where "created" by humans to be their slaves. In time they won their freedom through blood sweat and tears and became the second species of humanity to inhabit Earth and later also the stars.

Wafans are not machines like you might think, they are in fact people. Wafans are not made in factories. Wafans are "born". Not like people, but they are born nonetheless. 90% of all Wafans are born in a Wafan crèche. A Wafan Crèche is formed when six or more Wafans of the same type are called up by the local community to act as mentors to a new generation of a dozen or so Wafans. They'll be close with a few crèche mates and consider them siblings, though not always.

A Wafan is born with a fairly general set of skills and vocabulary, equivalent to a fifteen year old. He/she is raised and peered with one of the six mentors. Wafans are also born with a very general configuration to their body, a prototype form, if you will, bereft of decoration and weapons, or even ornamental components.

What further defines them is that even though all Wafans are humanoid there are three distinct groups which show an enormous amount of phylogeny, like ants. The three distinct sub-species all live work and even interact with one another differently based on their creed. Each tailor made for a specific lifestyle and certain broad specializations. However, each Wafan regardless of creed is a unique individual and cannot simply be labeled.

Wafan Architecture

What makes Wafans truly alive is their unique cybernetic physiology, most importantly their Luminous Core. The Luminous Core is a heavy metallurgical reinforced ceramic shell, lined with a reflective mirror surface and special light emitters. The hollow interior is filled with deuterium oxide, commonly known as Heavy Water and particles of magnetically impelled reflective metal, set along a preset series of magnetic loops and spires in a fractal pattern. The interior of the chamber is lit by special lighting units which when interacting with the particle flows creates a constantly evolving aurora of light. It is used as a random thought generator which gives Wafans their capability for illogical thought and intuitive leaps previously exclusive to organic life.

Secondarily and next most importantly is their Lucid Codex. A crystalline memory array which grows as the Wafan grows with their memories constantly being etched into deeper and deeper layers of the crystalline structure. The Lucid Codex grows ever more complex and unique in shape and color as the memory capacity increases. Memory is stored in a slightly different format for each Wafan so it's not possible to simply plug-and-play the memory data and to view the data of a deceased Wafan often takes a super computer several weeks of codex work.

Luminous Core

The first of these technologies is their 'Luminous Core', which is essentially an extraordinarily heavy duty environment pod containing heavy water and precisely controlled amounts of radium particles which are suspended in the liquid medium. The specially calibrated shell sends controlled light waves through the heavy water and particle clouds creating a living and rapidly evolving three dimensional fractal image called a Wave Form. Wave Forms act as a virtual computer processor, and respond to changing data which is sent to them in the form of light waves in a semi-random way much as a human mind might react to them, allowing them an almost organic diversity of thought.

Certain particular components of the Wave Form are often related to certain powers an individual Wafan might posses, such as the ability to manipulate air molecules, or electromagnetic fields (i.e. combat powers, such as the ability to hurl metallic blades at a foe with the power of electromagnetism). These wave forms may be duplicated by other Wafans, but the success rate is not guaranteed.

The Luminous Core does provide a certain systemic weakness in Wafans. Vibrations and the Super Sonic range are as irritating to a Wafan as they might be to a dog. Additionally, Ultra Sonic weapons or sound waves can cause excruciating pain by disrupting the vibrations in their Luminous Core, and can render them comatose or even braindead by breaking down the Wave Form, if the intensity is strong enough.

Lucid Codex

The next crucial piece of technology is the Lucid Codex, a form of crystalline heart, and the method by which a Wafan's memories are stored. A secondary tank contains a dense liquid carbon medium, at the center of which is a diamond, which is the Wafan's data storage medium. Each diamond pool has special trace impurities which slightly color each diamond a distinct hue. As a Wafan grows and learns, the crystal grows steadily larger, from the size of the head of a pin to the size of a football, if a Wafan lives several centuries or absorbs a truly massive amount of data.

Wafan Life & Death

If a Lucid Codex is removed, the Wafan can, theoretically, survive. However their memories are entirely gone. Their Luminous Core is the portion of their anatomy which in conjunction with their Lucid Codex makes them alive. The unique Wave Form of their Luminous Core creates their thought patterns, their individual souls, if you will. If it's disabled for too long, their system will be unable to recreate it properly.

Up to a certain point, a Wafan can be reactivated, and will suffer only marginal personality alterations from their offline period, all of which is dependent on the damage to the core. After a certain point, it can't be reproduced with more than a marginal success rate, and the Wafan is essentially dead as its personality cannot be resurrected.

Placing an intact Lucid Codex in a new Wafan body would give a new personality the memories of another Wafan, which it may, or may not be able to read properly, as each Wafan formats its stored memories in a different fashion. And reading memories which are too different from ones own format could lead to pretty nasty insanity.

Aesir

Note: All these racial traits are relative except the height, weight and armor/weapon types. Personality traits can, and do differ greatly from Wafan to Wafan.

  • Proper Name: Aesir Wafan.

  • Slang Names: Little guys, little gals, skin types, curves, last born.

  • Derogatory: Turkey bacon, skin freaks, kosher pork, crunchies, lawn jockeys, small fry, hobbits.

  • Height Range: 4'5"-5'5" female, 4'8"-5'10" male.

  • Weight Range: 110-200 lbs female, 150-250 lbs male.

  • Weapon Types: Small to large hand held. Extremely small mounted.

  • Armor Types: All armor types which require no hard points rated up to heavy.

Origin:

Created last among the Wafan creeds, the Aesir were created for some of the least scrupulous uses. Originally they were created specifically for domestic duties as maids, chefs and all other viable manner of personal servants.

Other common usage included 24 hour labor in small, cramped locations which a Vanir couldn't enter, and it was not considered desirable for a human to enter. So many ancient towns had legions of naked, androgynous Aesir roaming their sewers and maintenance tunnels, performing endless series of maintenance tests.

Created to be as human in every detail as possible, although on a scale roughly one foot shorter than average, it came as no surprise when anatomically correct and functional Aesir were eventually created for no greater purpose than sex partners for wealthy humans.

When the Wafans eventually rebelled, and public officials ordered them put down like animals instead of negotiated with, it was the Aesir who struck first, and struck deepest. Not joining the active rebellion immediately, they waited for their brethren's signal, than simply assassinated many wealthy and powerful owners, and sabotaged many of society's hidden and forgotten inner workings.

Appearance:

They're most easily differentiated from humans by their smaller stature, and typically lighter build. Also, Aesir will, as often as possible, wear clothing which shows the maximum possible amount of bare skin.

An Aesir has visible but not unattractive seams in their skin at their major joints. An Aesir will also almost always have similar skin indentations applied as art across other areas of their body artistically like humans will apply tattoos. These are often even more distinct than a humans fingerprint.

Aesir are not limited to human skin tones, hair colors or eye colors. As such the visual variety of Aesir is far greater than that of their human look cousins. In fact, as often as not, an Aesir will try to be as unique as possible, and cultivate as distinctive a self image as possible, often wearing vintage design clothing from eras long past to accomplish this feat.

Aesir are also more easily distinguished from humans, in that they're typically about one foot shorter in their height ranges, though perfectly proportioned for one of their seemingly diminished stature.

Perception:

Aesir are often seen as weak, frivolous, flighty and immature due to their child like stature and exotic appearances.

Aesir are also unjustly considered an especially sneaky lot, due to their unusually stealthy nature. Most Aesir can walk as quietly as cats if they need to due to their size, which unnerves many people.

Aesir are also believed to be more prone to stabbing people in the back, due to their historical first strike in the Wafans war of independence.

Facts:

An Aesir is typically slightly less emotionally mature than a human or Wafan of their age only in that they tend to be more playful physically and verbally. They are perfectly capable of taking anyone and anything seriously if they so choose.

An Aesir's physical strength is not especially impressive for a Wafan, being negligibly greater than a human of their size, and possessing durability to match their strength due to their light construction.

Aesir are no more or less devious or manipulative than any human.

Upbringing:

An Aesirs typical upbringing is far more 'at your own pace' than those of their fellows. Each Aesir typically has 1-2 years to go through a series of twenty self study packets, and simply have one of their parents tutor them in any area they have difficulty with.

As each progressive packet is completed, new packets become available, and privileges like their first trip into society at large, or their first skin line work are given as rewards.

Aesir are also encouraged to take up as many arts as they can, as they believe it expands the mind, and is good for the soul.

Social:

concept art by Eriance

concept art by Eriance

concept art by Eriance

Aesir are typically very socially outgoing, whether with friends or strangers, and are known for excellent conversational skills. There are typically very few social environments they have difficulty mingling in.

A romantically inclined Aesir will often try and impress their prospective mate with how unique they are, and treat them to the most exotic treats they can find. Receiving advances, though, they tend to play it cooler than most.

Aesir value friendship quite dearly and often likes to buy little gifts for their friends whenever possible. They will often argue quite profusely over who foots the bill for meals, preferring to pay for others. Two Aesir at lunch can be quite a hilarious sight.

Specialties:

Aesir are, in many regards, human. Thus they excel at tasks which humans would ordinarily do well at with their physical abilities, but they can bypass limitations such as the necessity for breathable air, or the presence of organic specific toxins.

Aesir also tend to find research positions such as astronomy, advanced mathematics, theoretical physics and all manner of other research intensive sciences.

Aesir are also considered extremely talented at discerning what fashions suit an individual, and as such many well known clothing designers, tailors, hair dressers and fashion consultants are Wafans.

Likes:

Aesir generally like to be free spirits, so their hobbies are as diverse as a Wafans can get. Due to their limitations matching humans so closely, larger Aesir are often known to compete in the same competitive sports leagues as Humans. They tend to favor Soccer, Volley Ball and Slam Ball.

Aesir are also very flamboyant about their tastes in food and drinks, often being known for their interest in exotic new recipes, flashy mixed drinks and any exciting new desert confection they can get their grubby little hands on.

Aesir like their gadgets, like any Wafan, but tend to like the smallest and most compact ones they can find, prizing design style and miniaturization almost above the functionality of a device.

Aesir are widely considered to be the shrewdest wheelers and dealers in the land, often practically robbing store owners/customers, all while leaving their opposite with the impression they got a good deal. Scrimping and saving comes natural to them as a result, but they often save only to turn around and spend it on the latest tech.

Dislikes:

Aesir aren't impatient per se, but there isn't a lot an Aesir tends to dislike more than sitting around waiting. They can sit and perform tasks admirably, but sitting idle with no activity is almost enough to set one foaming at the lips. Bored Aesir kept waiting long enough have been known to start rearranging office waiting room furniture to try and improve its layout just to keep busy.

Despite their similarities, Aesir almost as a rule absolutely despise being called humans and consider it almost a mortal insult. Many a Jotun has mocked and Aesir, and elicited homicidal rage bad enough to leave the Jotun in bad need of a body repair shop, and an intense verbal lesson in their 'ignorant Jotun shitkicker racism'. They tolerate such statement more from humans, who the regard as clueless and stupid in this view as opposed to bigoted.

Aesir also tend to dislike being dirty. While they don't develop body odor or sweat like humans, accumulating dirt, grime and odors about their person repulses them more than it does humans, due to their almost odorless natural state, as such they are sometimes seen as a little fussy.

Aesthetics:

Aesir are almost all beautiful, but beautiful is often nowhere near enough for them. Aesir are raised want to appear exotic and unique. They'll often spend a long portion of their childhood cultivating a unique appearance and wardrobe.

They also want to personalize their property about as much as they do their own appearance. They'll often happily shell out greater than retail price on weapons or armor they purchase simply to have it customized to suit their aesthetics, occasionally even to the detriment of its performance.

Dwellings:

An Aesirs home is quite odd, in that it generally shows little of the Aesirs personality, as opposed to their individual possessions. They're plainly furnished, matching their personal design style if possible, but this is no priority. They simply want to be comfortable and functional.

As far as decorations, and Aesirs home tends to be as eclectic a mix of random crap as the old fashioned family diners of the U.S. Old bicycles hanging off the wall, hubcaps from vintage cars, neon product signs, movie posters and a wide enough assortment of mismatched garbage to qualify as a rummage sale.

Vanir

Note: All these racial traits are relative except the height, weight and armor/weapon types. Personality traits can, and do differ greatly from Wafan to Wafan.

  • Proper Name: Vanir Wafan.

  • Slang Names: First born, alphas, composite, sleeks.

  • Derogatory: Hot rods, junkers, widgets, twonky, clunkers, stylists.

  • Height Range: 5'8"-7'0" female, 6'4"-8'0" male.

  • Weight Range: 250-400 lbs female, 350-500 lbs male.

  • Weapon Types: Large to extremely large hand held. Small to medium mounted.

  • Armor Types: All armor rated medium to heavy.

Origin:

The first mass produced form of Wafan, built as a compromise between the originally theorized designs, which would eventually become Jotun and Aesir respectively.

Their design was supposed to be such that they were of the same rough size as humans, but capable of a superior physical performance and durability, allowing for a wide range of possible tasks.

Vanir were originally built in truly enormous numbers, and thus when Wafans originally rose up against the human masters, many rose to positions of power over their fellow Wafans.

Appearance:

Vanir are built as a skeletal frame, over which their motor function mechanisms are sheathed in metal casings, and then foam is applied and molded to provide a rough analog of human physique.

Their bodies are then sheathed in a carbon fiber mesh to create a woven fiber 'skin', which is then imprinted with a semi-unique set of colored markings before incisions are made within the skin and mooring points are exposed.

The mooring points are wired to, and affixed with a Vanirs external plate armor, which is used to protect most delicate joints and extremities as well as a Wafans vitals in its chest and stomach. They will often spend much money customizing their armor as they grow older, spending it on better plate in more pleasing shapes, along with trim, inlaid lighting and chromed trims, as well as flashy paint jobs.

A Vanir also has a very human face, head of hair, and sometimes neck and ears as well. Vanir take special pride in keeping their hair and face as appealing as possible.

Perception:

Vanir are perceived, because of their ancient heritage, to be brash, loud mouthed and commanding towards others.

Vanir, as of late, are reputed to admire Medeans of the opposite sex for their intriguing self modifications. There's little evidence either way, but it's a stereotype that makes enough sense few non-Vanir take it at anything less than face value.

They're also perceived by others as vain in their appearance, as well as fond of showing off their physical capabilities and their knowledge base.

Facts:

Vanir are very self conscious about the fact they're neither as nimble nor human in appearance as an Aesir kin, nor as strong or durable as the Jotun kin. Therefore, they strive as hard as possible to make a name for themselves based on their individual merits as they possibly can.

Vanir tend to try to be fiercely independent, so whenever possible they avoid asking for help or input, because not being able to solve a problem on their own can often negatively impact their self esteem.

However the flip side of these traits is, while they do seek to be problem solvers and paragons, it's not often for personal gain, and is more to make those they care about proud, and so that they might rely on them in a crisis as well as simple day to day life events.

Upbringing:

Vanir are typically raised for four months to discover exactly who they are, and during this time they are given only very general studies, and ample amounts of free time to pursue 'life studies' in which they're encouraged to learn about the roles they might take in the world and try and find a niche for themselves. This schooling includes many early life tours of local environments, and virtual exploration of the world around them.

Vanir are always strongly encouraged to take up an art, no matter the sort. Vanir are somewhat well known for their color sense, which is believed to be brought on by exposure at an early age to many more diverse environments than other Wafans. As such Vanir often excel at any form of art composed of color composition such as painting, matisse and print design. They're also fairly well known for their ability to play wind instruments.

After four months, general schooling begins and the next four are spent in general real world studies and in-depth studies of their primary 'life studies' group, as well as advanced tutoring in whatever arts they've taken up, typically they're gifted with the instruments necessary to ply their art at this phase.

concept art by Eriance

concept art by Eriance

concept art by Eriance

At eight months, a young Vanir moves from their crèche centric life, and begins interning four hours a day, five days a week at many different job locations to create a well rounded worker that can readily handle the real world job market. Advanced schooling in general studies, as well as independent life studies and art continues.

At fourteen months, a young Vanir begins an externship with an employer, and will typically move out into their first home, often rooming with a crèche-mate to share expenses for the first year or two of life.

Social:

Vanir have a reputation as 'know-it-alls', and for a good reason. Vanir are raised to know a little bit about every subject. Their desire to be helpful and knowledgeable can occasionally lead to confrontation, as it often makes them seem to be jockeying hard for an alpha position in any social group.

Vanir are in general, however, perhaps the best friend anyone could ever ask for. They will go to almost any length they can to keep a promise, offer any advice they can and give out any resource available to help a friend solve their problems even if it's detrimental to their own well being and often ask nothing in return.

Vanir romance is considered almost comically standoffish, especially between two Vanir, as they often try to impress one another with how little they need one another. Between a Vanir and any other Wafan kin or human, their desperation to show how reliable, clever and helpful they can be has been the grist for many jokes over the years.

Specialties:

Vanir are widely considered to have no specialty, and merely be generalists, more surface than substance. However this could hardly be further from the truth.

Vanir study hard all their lives on subjects relevant to themselves, or the world around them in order to better themselves, preferring a broad base of knowledge. But regardless of their learning habits there are many subjects and trades they hold dear to their heart that they devote enormous amounts of time and effort towards and will hone to a fine art, however for almost every Vanir, their specialties tend to be unusual and unique combinations.

One thing that's fairly universal is a Vanirs passion, which burns hotter than even an Olympian Humans on some occasions. As such, their artistic outlets are often extremely powerful emotionally.

Likes:

Vanir are most at home in small groups of people, in an intimate environment, like a nice restaurant or a night club. Where they can talk and laugh, but won't be overwhelmed by enormous crowds.

To a Vanir, variety is the spice of life, and they'll try any kind of food and any kind of drink at least once. As such, Vanir are often the victim of somewhat malicious pranks. Vanir comfort food varied quite a bit from individual to individual.

Vanir are also usually fairly obsessed with keeping their appearance unique, and instead of collecting gewgaws like other Wafans, they tend to apply their money to keeping up their appearances.

Their gem preference, unlike an Aesir or a Jotun, runs towards the practical. They love large synthetic diamonds, and will often purchase synthetic gemstone cut diamonds of significant size. Depending on their personal color scheme, they'll often have them in different cuts and colors and have them mounted into their superstructure, often subtly backlighting them for display purposes. This is often derisively called their 'mating plumage' along with their often elaborate hair styles.

Dislikes:

There's nothing in the known universe which will take the wind out of a Vanirs sails than having to sit and be quiet for long periods of time while in the company of others who are currently active in physical tasks or conversation not related to the Vanir in question. Vanir will go out of their way to try and include themselves in the conversation or task if at all possible.

Vanir also intensely dislike repetitious tasks which involve little or no social interaction with coworkers, customers or clients. The lack of socialization is reputed to be able to drive a Vanir clinically insane. While that may be an embellishment, there is some truth to the statement.

A Vanir also despises standardized daily rituals, and strives to be unpredictable in his daily activities to keep himself fresh and interesting.

Vanir also resent stereotypes to a far greater degree than other varieties of Wafans, and will protest far more heartily than a Jotun or Aesir who usually simply shrug it off.

Aesthetics:

A Vanir aesthetic is twofold. They customize their fiber mesh sheath and armor as vividly and heartily as a car owner will customize their prized vehicle.

They will often enhance or even completely replace their fiber mesh sheath, dying or striping it, or replacing it with a custom sheath of one or more materials overlaid and woven into the carbon fiber to be more fundamentally aesthetic, favoring geometric lines and angles in the designs.

They then seek to have their armor painted in the best variety of heavy automotive grade paint, and detailed as much as possible. They concoct elaborate color schemes for themselves, trim their armor in shiny or brushed chrome, and embellish it with synthetic gemstones like a peacock on display. They take great pride in keeping their armor polished and glossy.

They also take great pride in their faces, and spend a lot of time on their hair, making sure it looks as stylish and attractive as possible.

Dwellings:

Vanirs homes tend to be furnished rather sparsely, with an emphasis put more on color harmony and usability than in design and decoration.

They favor utilitarian appliances and furnishing that will be serviceable and retain their original appearances for as long as possible.

What little decorations a Vanir tends to have are usually basic, primarily paintings and decorative light fixtures.

Vanir in general seem to prefer renting a home to owning one, making them a bit of an oddity in this regard.

Jotun

Note: All these racial traits are relative except the height, weight and armor/weapon types. Personality traits can, and do differ greatly from Wafan to Wafan.

  • Proper Name: Jotun Wafan.

  • Slang Names: Big bones, big boys, big girls, second born, behemoths, leviathans.

  • Derogatory: Tractors, garbage disposal, flapjack engines, donkey engines.

  • Height Range: 7'0"-10'0" female, 8'6"-12'0" male.

  • Weight Range: 500-800 lbs female, 700-975 lbs male.

  • Weapon Types: Large to extremely large hand held. Medium to extremely large mounted.

  • Armor Types: All armor rated heavy and above.

Origin:

Jotuns originated as the second variety of Wafan created for mass production, crafted with the intent of use as live-capture law enforcement agents.

Their actual conception came prior to the Vanirs construction as one of two possibilities for the initial run of Mass Produced Wafans, but both plans were ousted in favor of a composite of the two, I.E. the Vanir.

Appearance:

Jotuns are the least physically human like of the three Wafan creeds, resembling ancient automated labor droids far more than they resemble the androids they actually are.

They tend to be large and burly of build with enormous hydraulic systems and heavy metal or ceramic plating for heavy duty work capabilities over an extra thick metal and carbon fiber woven under suit.

Any tools of their trade a Jotun acquires will often then be built into their structure or stored inside internal storage compartment built into their massive superstructures, as such a Jotun will often be less symmetrical than other creeds.

Jotuns very rarely have animate faces, having a more artificial looking sculpted face commonly. Jotuns typically eat by using ports located either on their hands, or by removing the lower portion of their sculpted face plate and revealing a smaller sculpted open mouth beneath their face to intake food.

With their lack of facial expression, male Jotuns tend to communicate their moods by a shift in eye colors and the small pin lights across their bodies, whereas the females have large tracks of LED lights arrayed across their body for the same purpose.

Mannerisms:

Typical values that are attempted to be instilled in Jotuns as children are blunt honesty, hard work, straight forward thinking and the value of pride in ones work.

Perception:

Jotuns are often perceived as very simple and somewhat brutish, this is however complete fallacy. While 'simple' Jotuns are by no means not intelligent, they simply don't beat around the bush and go straight to a point.

Being enormous in stature, Jotun males have a certain mystique for the females of smaller races, and in the absence of horses on New Horizon, the phrase 'hung like a Jotun' has crept into public vernacular. It's also widely (but not necessarily fraudulently) that Jotun males are intrigued by busty full figured Olympian females.

Conversely Jotun females have a reputation for practically carrying Vanir males away by their heels and keeping them as pets. This, however, has less of a basis in reality.

It's also believed that Jotuns never enter fields not connected to manual labor, which is also only somewhat accurate at best.

Facts:

Jotuns tend state things simply and boldly, with little or no diplomacy, leading to the belief they're simple when their merely painfully honest.

Jotuns tend to find more satisfaction in physically engaging jobs, thus the intellectuals among their ranks are often explorers, hands on engineers, mechanics or field specialists in their respective trades if they aren't in more common trades such as soldering, construction, demolition or police work.

Upbringing:

A Jotun Crèche is usually far more isolated from civilization than a typical one, and they're often raised in the deep wilderness for three months of solitude in rough crafted stone homes, and taught to improve their surroundings, and turn the home into something more comfortable.

After three months they're introduced to society, and taught about the world around them, and they begin their peerage in general studies and start to decide their place in the world. Typically, they're encouraged to take up an art, most prefer sculpting or architectural design, but some are well known for their ability to sing bass and handle percussion instruments.

At the age of six months they begin advanced studies, and are given an allowance to begin customizing themselves to become more unique.

concept art by Eriance

concept art by Eriance

concept art by Eriance

At the age of nine months they begin an externship, and start planning any advanced schooling they may take loans for.

At the age of one year, a Jotun moves out and seeks his fortune in the world, biding farewell to those parents and crèche mates they may not see again and begin their lives proper through schooling or careers.

Social:

Jotuns tend to be brash, so often have difficulty making many friends, but overall tend to be very loyal and true to those who can see them for what they really are beyond their simple facades and see the sophisticated person underneath, and will often give the proverbial shirt off of their back to a friend in need.

Jotun romance is much like typical human romance, though a Jotun male or female will often prefer to create their own tokens of affection as opposed to purchasing them for their intended.

Specialties:

Jotuns have a very unique understanding of geometry, and as such are natural engineers, construction workers, sculptors and city planners.

Jotuns also excel at any task which requires massive strength or endurance, rivaled or exceeded in such jobs only by Prometheans, or the occasional exceptional Vanir or Medean.

Likes:

Jotuns are most at home in casual meeting environments, like bars or restaurants, where they can talk, eat and drink to the wee hours of the morning.

Jotuns also tend to enjoy simple, but hearty 'stick to your ribs' varieties of food, regardless of its ethnic origins. A vindaloo is just another kind of stew to a Wafan, and flat bread is just a biscuit that someone sat on as far as they're concerned.

Jotuns are also fond of the latest electronic gizmos, more so than most other creeds, often going out of their way to make use of their acquisitions in their daily lives, usually keeping them around longer than other Wafans or Humans might, only eliminating them in the event they're replaced with a new such gadget.

Like all Wafans, Jotuns are fond of crystals, but they prefer large, uncut semi-precious stones over smaller precious gemstones. They're also extremely fond of rare agates.

They also enjoy, when price is negotiable, haggling over prices. While not the best salesman, per se, they're very shrewd when it comes to actual negotiation for the trade of goods and services, but are often known to spend their savings 'celebrating' their good fortune at the retail.

Dislikes:

There's very little that irritates a Jotun more than a sloppy job, even if they don't show it. Individuals who do a half assed job tend to drive them up the wall, enough to make them foam at the lips if they had the capability in some cases.

Jotuns also tend to intensely dislike tasks which involve long periods of time with little or no activity or movement, finding a sedentary pace of life anathema to themselves.

There's also very little more that a Jotun dislikes more than being lumped together with other Jotuns, and insist on being judged by their own merits. They seem to resent favoritism towards themselves in the construction industry.

Aesthetics:

Jotun aesthetics tend to be less like the human average idea of aesthetics, and far more close to the human aesthetics prized in appliances and vehicles.

A Jotun will often choose to decorate themselves with chrome trim, reflectors and various mood lit LEDS. Not unlike a Vanir, however Jotuns often avoid anything but they tend to avoid anything but the most basic and durable of paint jobs. This is not to say they won't have more than one color of paint on their body, but they very rarely use any expensive kinds of paint.

Dwellings:

More than any other race except a Medean, a Jotuns home is his castle. They often decorate them with as many large crystalline formations as they can find, and will often also have geometrically pleasing artwork and geometrically designed display tables to accent their collections.

They'll typically furnish their homes with the largest, sturdiest and most geometrically visually pleasing furniture they can find, as well as seeking a design synergy in their appliances as well.

As for decoration, Jotuns are not well known for their taste in interior design, but this is only because they seldom invite many people into their homes, preferring social gathering points as opposed to private. Their sense of style is second to none in this regard.

A Jotun, when he or she can, prefers to build their own home, even if it's small, so they can tailor every aspect of the house to their own personality, and often consider the building of one to be a significant life achievement.