Trapper Town (Walk of Man)

A faction whose tireless diligence to exploration and homesteading, coupled with their preference for little governmental interaction has created a group of hardy individuals with a deep respect for the law, but with the wisdom and moral flexibility to know when to bend the rules.

Trapper Town Septumvir: Alabaster.

Alabaster

  • Race: Aesir Wafan

  • Gender: Male

> 2490:

2470 - 2490:

Appearance:

Alabaster is a grizzled looking older male Aesir Wafan in his late thirties. He has medium grade armor and an energy pistol weapon on each hip. He is also fairly solidly built.

Background Information:

Alabaster is the former crèche mate of Kaleb, these two were born and raised in a Aesir and Vanir joint crèche, a very rare thing. They both took different paths, one an outlaw, but Alabaster was ever the prodigal son and worked his way up the law enforcement ranks until he became the High Marshall for the entire Walk of Man.

Before 2490 he was a member of The Voice of the West but then he was kicked "upstairs" for personality conflict reasons. During 2470 he was a member of a Sheriff's Posse for a time.

concept art by Eriance

He was raised in Trapper Town and he is the only remaining member of his family, although he follows them in politics. Extensively audits the other factions to maintain government transparency. Fights for equitable exchange rates of raw materials exported from the Walk of Man. Alabaster has to this day 135 arrests on his account, and 40 kills in the line of law enforcement duty.

Additional Information:

Those who wish to help protecting the land should report to Trapper Town and sign up for a job as deputy of the Allied Regional Militia (ARM). Talk to either Kaleb or Alabaster in Trapper Town for an admission into the ARM, which cost one Geodite. Each member will be given a numbered badge and work to keep them busy and our land clean.

Alabaster is the High Marshal or Trapper Town. High Marshall essentially amounts to Alabaster being the man who takes the reports from all the sheriffs and marshals in the entire Walk of Man, and has to deal with all their problems. He's also the local ARM contact.

Kaleb

  • Race: Vanir Wafan

  • Gender: Male

  • Faction: Trapper Town (Walk of Man)

Appearance:

Kaleb is a cigar smoking Wafan gunman.

Background Information:

Kaleb was once an incredibly notorious outlaw, with the proclamation of the Season of Gunshots, as a patriot, he offered to turn himself in so that he could put his knowledge of the underbelly of the Walk of Man to good use. His quests dispensed to Walkers tend to be less pleasant than his counterpart and former Crèche mate, Alabaster.

Additional Information:

Kaleb works for Alabaster, the High Marshal. If you want to join ARM then you have to go and talk to either the High Marshal or Kaleb. Kaleb is often found at the Goddamn Liar bar in Trapper Town, but occasionally he's been spotted at the Captain Booze's bar as well.

Kaleb isn't any kind of lawman. He's a filthy mercenary scum that saw which way the wind was blowing and offered to help out in exchange for amnesty, selling his knowledge of other criminals for freedom from a death sentence, but essentially he's just another bandit.

concept art by Eriance

Ebelan

  • Race: Vanir Wafan

  • Gender: Male

  • Faction: Trapper Town (Walk of Man)

Combat Aptitude Scores (54):

  • Body: 8

  • Power: 12 (10+2)

  • Resistance: 8

  • Speed: 8

  • Accuracy: 8

  • Evasion: 10

Appearance:

Ebelan is a well-built Vanir Wafan. He has medium long black hair, and he wears a solid armor with a utility belt filled with tools and other useful items. Ebelan wields a large broadsword.

Background Information:

Ebelan had always been a carpenter first and a fighter distant second. However, that changed one day when he became a Crèche Keeper, and father to a dozen unruly children. He spent months watching them grow and become their own people, watching the reclusive young Iris come out of her shell and ask for an apprenticeship. No father could have been more proud.

concept art by Eriance

Ebelans life took another turn as the Rusty Stars bombing of the nearby refinery to the Copper Quarter had unintended side effects. The tallest smelting tower collapsed and obliterated the "Copper Dove Vanirs Crèche", killing all his fellows and all their children, leaving a strong man weeping in the street into his hands, the tool set he'd been out late buying for his apprentice forgotten in the gutter.

Ebelans future however was not in doubt. There could only be one answer to this: Justice. Not the justice of a court room, but the justice of a father. To that end he joined A.R.M., hoping one day soon to find leads which would help him discover who was responsible for the destruction of his life.

Kainan

  • Race: Olympian Human

  • Gender: Male

  • Faction: Trapper Town (Walk of Man / Garden of Zen)

Combat Aptitude Scores (65):

  • Body: 8

  • Power: 9

  • Resistance: 6 (8-2)

  • Speed: 16

  • Accuracy: 13

  • Evasion: 13

Appearance:

Kainan is an athletic Olympian Human, skilled in the arts of the curved blade. He has long dark hair, and he wears a light armor and wields a long curved blade.

Background Information:

Kainan was born into a rich family. His father was an important man from Xanadu, but as powerful as he might have been, he was also more than a little corrupt. Kainan's mother was an Verduran explorer in her early age, who settled down when she met Kainan's father. Unfortunately she was assassinated when Kainan was just a child, by Wafan assassins.

concept art by Eriance

His father put Kainan in the care of a Zen-master at the Garden of Zen, and then he disappeared as well without a trace. Kainan learned to use his curved blade very well, which soon became his favorite weapon. He also learned to hate all Wafans and in time proclaimed himself the instrument of purification with a single mission in mind: to free New Horizon from all Wafans.

Kainan is dedicating his life to eliminate all Wafans from New Horizon, and he does so for the good of the human race. Kainan sees himself as the savior of man, and believes that what he does is the right thing. He is starting to gather a large group of followers, especially from Xanadu.

Thread

  • Race: Olympian Human

  • Faction: Trapper Town (Walk of Man)

Appearance:

Thread is an Olympian human, of slight build. He's missing his left arm and left eye. His left eye is always closed, and healed shut, with a nasty scar. He wears a loose fitting plain shirt, with an ornate black vest, sensible trousers, a belt buckle that looks like a miner's pick set over a circle, trousers with triangular stitching along the outside seams, and kickass boots and an impressive looking glove. Thread wears a bandana around his neck. He has short stylish haircut, clean shaven face and looks to be around thirty years of age. Thread carries an incredibly gnarly handmade high tech six shot revolver named Excalibur. It loads as slow as any six-shooter, but is in fact a .45 caliber railgun, which allows him to stand toe to toe in a one on one firefight with pretty much anything that can bleed.

Background Information:

Thread was born as James West, and he was the fifth generation of gunslingers and lawmen produced by his family. His reputation for never missing a target was well earned.

Escorting Hubart Savant through the Cultural Revival region, his quick thinking managed to save the venerable professors daughter, Dyani, from a group of bandits called The Cunning Claw. Refusing to allow Hubart to place himself in danger, he took off alone armed only with a pair of six shooters. Rescuing her and many other beautiful young captives from the Cunning Claws lair, James killed twelve bandits with twelve bullets and their leader armed only with his knife.

concept art by Eriance

Losing both his arm and his left eye Thread released the girls just before fainting. He was not expected to survive but miraculously his rescuers managed to stabilize him. For his valiant effort, saving half a dozen women from the slave trade nearly at the cost of his own life, he was awarded the newly created title of 'High Protector', and given a Native American name by the grateful Iron Mustang Tribe, The Thread That Binds, or simply 'Thread' for short.

Orobas Goetia

  • Real Name: Orobas Goetia

  • Race: Medean

  • Faction: Trapper Town (The Walk of Man)

Combat Aptitude Scores (56):

  • Body: 10

  • Power: 10

  • Resistance: 8

  • Speed: 8

  • Accuracy: 11 (10+1)

  • Evasion: 9 (8+1)

Appearance:

A tall whipcord lean and muscular Medean, with fleshy catfish like whiskers, wolf like incisors, a fine roman nose, golden eyes like a cobra and dark red hair hair slicked back into a large flaring ponytail. His body is a dark indigo color, with patches of light gray chitin with a hint of green.

Orobas has an enormous pair of extremely durable foot long spikes that he can retract beneath his skin which have an enormous puncturing capability. His knees, shoulders and elbows are covered in a dense spiny patch of chitin. From his chin, back along his jawline and down his neck he sports tiny half inch barbs. This pattern repeats from the side of the outside of his ankles up to his knees and along his inner wrist to elbows as well. His bare chest is decorated with a series of claw like shapes in semi circles on either breast.

concept art by Eriance

He wears a pair of black rubber goggles with red lenses, short pants bedecked with pockets, a utility belt with a silver skull buckle, heavy spiked boots with skull toe tips and fingerless gloves. He also has a large high tech looking backpack with hevay straps which cross his chest to make an X shape.

Background Information:

His past is clearly traumatic to him, however since he lives outside of society at large there are no records which make it easy to find his origin. He will admit that he's a Medean, which is fairly obvious, that he 'should be old enough to know better' when asked why he's become involved with the proclamation of The Season of Gunshots. What is known is that he's a Medean approaching middle age, that he's fairly strong and durable and that he suffers from a variety of blatantly obvious mental disorders including OCD which may or may not be the result of how his DNA was spliced. That he has entered the field of Walking against his better judgment seems apparent as well, or perhaps even against his will. He is a competent fighter, and seems to shun large groups of people.

Lucia Draconis

  • Race: Promethean Cyborg

  • Faction: Trapper Town (The Walk of Man)

Background Information:

Lucia Draconis was born an Olympian Human the Port of Narehl. Her current age is 32 and her last known residence was The Port of Tilaya in the Chain of Tears. Unusual genetic abnormalities left her sterile and at the age of 12 she suffered a pretty nasty accident which made her become a Promethean Cyborg. Lucia's father was a Medean who was spliced with a River Dragon, and because of that people called him 'The Dragon'.

Lucia has no known criminal records but she is linked to a number of unsolved murders in Tilaya. The Tilayans called this murderer 'the dragon' without really knowing exactly who it was. They were almost exclusively male victims, except for the occasional scrawny, somewhat pretty girl in her late teens.

Lucia is an obscure sort of artist who likes to make art out of leather and bones, primarily. She prefers to work in earth life, since according to her it's considerably easier to work with. She's a dangerous woman with a villainous smile.

concept art by Eriance

Valance

  • Real Name: Valance

  • Race: Medean

  • Gender: Indeterminate

  • Faction: Trapper Town (The Walk of Man)

Combat Aptitude Scores (65):

  • Body: 10

  • Power: 10

  • Resistance: 7

  • Speed: 8

  • Accuracy: 12 (11+1)

  • Evasion: 18 (17+1)

Appearance:

Valance is a Medean whose third helix is difficult to place, in exact terms. It wears a rustic hat and vest with shorts, thigh high boots, and finely woven serapi blanket to cover a very large spined Medean arm. it is nearly impossible to tell what gender Valance is.

Personality:

Valance has what could be construed as an abrasive personality, making fun of those it meets in a sarcastic manner. It has been known to be quite hospitable as well however, if it finds someone in trouble.

Background Information:

concept art by Eriance

Very little is known about Valance, save its abrasive personality and wide away of incredible technology, apparently kept in some sort of pocket dimension.

Valance is an enigma in every sense of the word. Valance can be described as a gender indeterminate person who totes experimental guns. She is both a tinkerer and an adventurer, with no observable moral center, who's simply floating around, testing increasingly bizarre and sophisticated weapons, all the while searching for... something. This unusual Medean is well known for her exceptionally rare ability to expand limbs in size. This, coupled with her spiny exterior can only mean she has Jabberwock as well as Bandersnatch DNA, a rare and exceedingly difficult pairing.

Valance has been sighted all over the world, but has most recently been observed in The Walk of Man, testing out experimental gauss weaponry, as well as something eye witnesses only describe as 'unpleasant'. Valance can often be encountered in the towns or wilderness of Youzem, it's goals are unknown, and it is resistant to questioning in most circumstances.

Howard Hipshot

Character created by Arasoi

2470:

  • Real Name: Howard Hipshot

  • Race: Olympian Human

  • Gender: Male

  • Height: 5'8"

  • Weight: 135 lbs

  • Faction: Trapper Town

  • Objective: Animus Hunter

Combat Aptitude Scores (49):

  • Body: 7

  • Power: 7

  • Resistance: 5 (7-2)

  • Speed: 10

  • Accuracy: 9

  • Evasion: 11

Personality:

Howard Hipshot is man of below average build, average height, and about average appearance. Except the locations of the planet not having a proportional population of dark skin, Howard would never stand out from a crowd , except for his mangy taste in clothing. Howard dresses about like one might expect a cartoon character to dress, wearing an owl themed serapi that's two sizes too big and with enough holes to let in daylight.

concept art by Eriance

He also wears a shirt and pants so tastelessly gauche and passe that being in their presence too long has been known to cause suicidal impulses. He carries a sword on one hip, but he's never been seen to use it before. He wears a pair of especially mangy yellow motorcycle goggles. He possesses a modestly sized and unstyled afro, and sporting a mangy goatee as well as a strong chin.

Origin:

Born at the height of the automobile boom of Red River City, in the beginning of 2445, Howard Hipshot is the only male heir to the Hipshot family, once famous for its gunslingers and bounty hunters. He is the son of Wallace Hipshot and Jasmine Beech.

When Howard was growing up he came to learn he had an impressive aptitude gor machines. He demonstrated this by striping anything and everything electronic or mechanical to its base components and resembling them with a few extra parts leftover. After young Walter recovered from his bruised fanny, he was hired out as an apprentice engineer at age thirteen, the same year his mother adopted a young Wafan named Winter, who had been orphaned during the first three months of her peerage at a nearby crèche.

Growing up next to the older/younger Wafan sibling, who seemed to be bonding quite well with his father, Howard spent much time with his mother, growing up as an eclectic man, eventually becoming a journeyman electrician, vowing that one day, he'd leave town to pick up his grandfathers Rosshauer legacy and be a great bounty hunter, bringing criminals of the land to justice.

At the age of 20, Howard's sister left town, taking with her their grandfathers Rosshauers infamous custom rifle 'Sonic Vision.' This upset him greatly, but after five years had passed, he was as good an engineer as he'd ever be. He spent what little of his money he hadn't squandered on bad investments on some traveling clothes and when the Proclamation of The Season of Gunshots was made he decided to leave town and make his dream reality.

Alteri

  • Race: Medean

  • Gender: Male

  • Faction: Trapper Town (Walk of Man)

Background Information:

Alteri is a small Medean that strongly resembles Satan with a broken horn. He owns a Chinese laundry, a Chinese restaurant and an Opium den. He is a delightful little monster, especially with his 'illusory emoticon attack' technique.

concept art by Eriance

Skid

  • Race: Aesir Wafan

  • Gender: Male

  • Faction: Trapper Town (Walk of Man)

Background Information:

concept art by Eriance

Carregado

  • Race: Vanir Wafan

  • Gender: Male

  • Faction: Trapper Town (Walk of Man)

Background Information:

Carregado isn't just a mad scientist. He's THE Mad Scientist.

concept art by Eriance

Geist

Character created by Arasoi

  • Race: Promethean Cyborg

  • Gender: Female

  • Faction: Trapper Town (Walk of Man)

Background Information:

concept art by Eriance