New Horizon
Welcome to New Horizon
Long ago, the 20th century world that we once knew, passed away. Rather than coming to a close with the extinction of Humanity, it ended with the birth of its' sister race; the Wafans.
Without realizing that this new species existed, Humanity went about its typical hubris of dominating their world, and in the process unwittingly enslaved the Wafans. Since time immemorial, the subjugated people of the world have fought their way to independence, and the revolution that came between the Humans and the Wafans was no different.
After nearly destroying the planet Earth, the two sides came to recognize one another and in the same breath, understood that their continued mutual existence was tenuous at best. If they were to survive into the future, they would need to colonize other worlds and travel among the stars. In hopes of finding such a place, the colony ship Icarus set out for the distant star system of Epsilon Eridani.
Rather than finding an inhabitable world, the colonists instead discovered a verdant and water covered moon, which they aptly named, New Horizon.
New Horizon was far from perfect as they soon discovered; savage wildlife and daunting geography would come to make their new home a difficult place to survive. However, as the distant descendants of those original colonists are about to discover, the greatest danger on their new world is not a beast or a forest, but basic Human Nature and the Unknown.

New Horizon Campaign Setting
New Horizon is a campaign about the ultimate destiny of the abstracted concept of humanity. Not limited strictly speaking to humans, the story is designed not just to explore humanity as we know it, but the many different directions it can possibly go, what these new branches of humanity are like, and how the old fashioned models of humanity like us deal with them, and further deal with the changes in themselves.
To that end, the series is broken into three distinct time periods. Road to New Horizon, New Horizon and Beyond the New Horizon. The familiar and mysterious past, the turbulent present and the distant and inexplicable future.
The series begins in the middle, intentionally leaving many mysteries of the past left behind on earth, and exploring a future far enough removed from ours, we both set ourselves up for the notion that there are other forms of humanity walking the street with us, an incredible notion in and of itself, but also to dress the issues we find in the world around us up in as something other than what they are, so we can look at them objectively in terms of issues of morality.
The central phase is set two hundred years after the colonization of the second moon of Epsilon Eridani IV, the planet dubbed New Horizon. The Colony Planet had a turbulent and somewhat hazy set of formative, wracked with a few historical mysteries which weren't properly committed to the history books.
At current, full scale imperial expansion is now in swing, with many feuding loosely allied city states sitting on top of many smaller renegade or internal factions attempting to rise to prominence from within, or by less scrupulous means.
In terms of a steady gameplay state, if the whole world were to be an RPG, it'd be divided up into many different dynamically differentiated zones, each of which would have its own look and feel, with each group of several zones having a capital faction city in the largest and most tamed zone, with smaller settlement cities scattered around it in the outlying zones.
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