About New Horizon

New Horizon Campaign Setting

New Horizon is a campaign about the ultimate destiny of the abstracted concept of humanity. Not limited strictly speaking to humans, the story is designed not just to explore humanity as we know it, but the many different directions it can possibly go, what these new branches of humanity are like, and how the old fashioned models of humanity like us deal with them, and further deal with the changes in themselves.

To that end, the series is broken into three distinct time periods. Road to New Horizon, New Horizon and Beyond the New Horizon. The familiar and mysterious past, the turbulent present and the distant and inexplicable future.

The series begins in the middle, intentionally leaving many mysteries of the past left behind on earth, and exploring a future far enough removed from ours, we both set ourselves up for the notion that there are other forms of humanity walking the street with us, an incredible notion in and of itself, but also to dress the issues we find in the world around us up in as something other than what they are, so we can look at them objectively in terms of issues of morality.

The central phase is set two hundred years after the colonization of the second moon of Epsilon Eridani IV, the planet dubbed New Horizon. The Colony Planet had a turbulent and somewhat hazy set of formative, wracked with a few historical mysteries which weren't properly committed to the history books.

At current, full scale imperial expansion is now in swing, with many feuding loosely allied city states sitting on top of many smaller renegade or internal factions attempting to rise to prominence from within, or by less scrupulous means.

In terms of a steady gameplay state, if the whole world were to be an RPG, it'd be divided up into many different dynamically differentiated zones, each of which would have its own look and feel, with each group of several zones having a capital faction city in the largest and most tamed zone, with smaller settlement cities scattered around it in the outlying zones.

The World of New Horizon

The New Horizon section is very complex. It contains everything about the world New Horizon. This section is divided into three parts; "People", "World" and "History".


Humans & Wafans

There are two different races living on New Horizon:

The humans of New Horizon are not like any humans living on Earth. They are the product of generations of selective breeding. They're smarter, stronger and healthier, and much more improved in every way. Waveform Androids, colloquially known as Wafans, where "created" by humans to be their slaves. In time they won their freedom through blood sweat and tears and became the second species of humanity to inhabit New Horizon. Wafans are not machines like you might think, they are in fact people. Wafans are not made in factories. Wafans are "born". Not like people, but they are born nonetheless.

Humans are divided into 3 different sub-categories; Olympian Humans, Promethean Cyborgs, and Medeans.

Wafans are also divided into 3 different sub-categories; Aesir Wafans, Vanir Wafans, and Jotun Wafans.


Continents & Factions

Continents and Factions of New Horizon are not the same thing. There are 6 different continents on the planet:

There are 7 different factions on the planet. Factions are what you could call governments or states that rule different parts of the planet. These governments often trade with each other during times of peace, and make war upon each other during times of war. The Avalon Council is not a faction per say, but rather an international organization whose stated aims are facilitating international cooperation between the other 7 factions:

Conclusion

So that's more or less the basics of New Horizon. Humans and Wafans are the two races. They live on different continents and usually but not exclusively belong to one of the 7 different factions or the Avalon Council. If you want to be part of the New Horizon RPG then you start out by creating your own character, where you specify his name, race and gender. You create his/her background story and then you place him/her in Trapper Town (the starting point for all role playing games), which is a city in the region called Walk of Man, which belongs to the faction Trapper Town (the city and the faction have the same name). You learn a little about the Walk of Man, it's cities and it's people and then you're ready to go out and meet the villains or creatures roaming the continent of Youzem.